Weekly Progress Report for October 21st, 2013

Howdy TPA fans and people who landed here from a mistake on Google.

This week, I finished updating the Agents Handbook for Savage Worlds Deluxe, while fixing some typos that crept through our editorial process. It’s funny how several people can examine a document for mistakes and still not catch things. People are so unreliable. I tell ya.

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Weekly Progress Report for October 14th, 2013

This week has mostly involved setting up playtest groups. We now have two groups going to run through our current drafts of Acts 2 and 3. It’s important that we hand off these drafts to GMs who have never seen them before, because it’s the only way to know if we’re meeting our goals of not requiring preparation. This is all the more important now, as one of our adventures, Ruby Rose, is much less linear than the rest of our work.

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Wild Card Creator Lets You Import Your PDFs

I would be remiss if I didn’t draw your attention to the Wild Card Creator Kickstarter. WCC is a Savage Worlds character creator with a killer feature: it can import a PDF and extract all the edges, hindrances, gear, and other character information directly from the text. Plus it will come with all the content […]

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State of Apathy 2012

2011 was a great year for Apathy. We released our first Savage Worlds setting, Temporal Probability Agency, and were nominated for an Ennie award for our troubles. We spent most of the year dolling out advice and working hard on our next TPA products (see below for more information). Families The year brought great joy […]

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Savage Mondays – January 2, 2012

Each week we update you regarding everything Savage Worlds, including news from Pinnacle, the licensees, and the community, as well as the Forum Top Five.

Merry Christmas and a Happy New Year everyone. We’re kicking off the new year like we always do with all the available Savage News. Of course as was Christmas and all not much to report, but we’re sure the news will pick up steam soon.

Savage Insider Issue 3

Mystical Throne released their third issue of the quarterly Savage Insider. Focusing this time on all things horror. Given the time of the year it’s a bit fitting to play something… Chilling. Pick up the free ‘zine for the quickly becoming standard fare of comics, adventures, and previews

Savage Insider Issue 3: What Lurks in the Shadows is a dark, gritty-themed issue with a look at the more horrific side of games. The pillar article Happily Scared is a lengthy discussion about what makes horror so appealing while Dangerous Magic introduces a grittier theme to your game’s magic mechanics.

What Lurks in the Shadows is a cross-genre horror issue with content covering modern, action, fantasy, and sci-fi horror. There are four, fully-developed Savage Worlds adventures to support all these horrific themes.

What Lurks in the Shadowsincludes:

  • 4 fleshed out adventures
  • 2 sets of alternate rules for incorporating horror
  • 2 general interest articles about horror
  • A preview of the upcoming Savage Worlds edition of Apocalypse Prevention, Inc.
  • Part 3 of the Crypt of the Crystal Lich fiction series
  • Part 3 of the Deadlands comic series The Kid

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Savage Mondays – December 19, 2011

Each week we update you regarding everything Savage Worlds, including news from Pinnacle, the licensees, and the community, as well as the Forum Top Five.


Apologizes to our loyal readers who follow our Savage Mondays. I had a 11 lb 5 oz “problem” by the name of Jack Hayes that came up around the end of November that’s had me rather distracted. Who has been rather demanding on our schedule.

Savage Licenses

Streets of Bedlam: Kickstarter Project

I found this intriguing, I look over many Kickstarter projects and rarely find ones that I’m willing to shell out some cash for. This setting not only looked interesting but offered some great bonuses for chipping in. At the $25 you get a print copy of the book, a PDF, and at least two archtypes. If the project hits $8k then the first of four adventures will be released to the backers. Not a bad deal.

Streets of Bedlam: A Savage World of Crime + Corruption is equal parts neo-noir, pulp detective fiction, and a bit of the ol’ ultraviolence thrown into a cement mixer and poured on top a heap of nameless bodies no one will ever miss.


It’s a modern urban setting full of despicable people doing awful things in the name of God, money, politics, or to pay off old debts. The stories shine light on the dark places of the human heart but it’s about finding diamonds in the rough, about good people in bad situations. The heroes may have questionable means but they have good intentions.


Of course, you know what they say about good intentions.